Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M. (2000). Presence and reality judgment in Virtual Environments: A unitary construct? CyberPsychology & Behavior, 3(3), 327–335. https://doi.org/10.1089/10949310050078760
Chirico, A., & Gaggioli, A. (2021). Editorial: Toward a science of complex experiences. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.775149
Gergle, D., & Tan, D. S. (2014). Experimental research in HCI. Ways of Knowing in HCI, 191–227. https://doi.org/10.1007/978-1-4939-0378-8_9
Gubern, R. (2007). Del Bisonte a la realidad virtual: La Escena y el Laberinto. Anagrama.
Haans, A., & IJsselsteijn, W. A. (2012). Embodiment and telepresence: Toward a comprehensive theoretical framework. Interacting with Computers, 24(4), 211–218. https://doi.org/10.1016/j.intcom.2012.04.010
Himma, K. E., Tavani, H. T., & Brey, P. (2008). Virtual Reality and Computer Simulation. In The Handbook of Information and Computer Ethics (pp. 361–384). essay, Wiley.
Jerald, J. (2016). The Vr book: Human-centered design for virtual reality. Association for Computing Machinery.
Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction (2nd ed.). Todd Green.
Mazuryk, T., & Gervautz, M. (1999). Virtual Reality - History, Applications, Technology and Future. Institute of Computer Graphics: Vienna University of Technology.
Metzinger, T. (2014). First-order embodiment, second-order embodiment, third-order embodiment. The Routledge Handbook of Embodied Cognition. https://doi.org/10.4324/9781315775845.ch26
Milmo, D. (2021, October 28). Enter the metaverse: The Digital future Mark Zuckerberg is steering us toward. The Guardian. Retrieved May 18, 2022, from https://www.theguardian.com/technology/2021/oct/28/facebook-mark-zuckerberg-meta-metaverse
Neo, J. R., Won, A. S., & Shepley, M. M. C. (2021). Designing immersive virtual environments for human behavior research. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.603750
Slater, M. (2018). Immersion and the illusion of presence in virtual reality. British Journal of Psychology, 109(3), 431–433. https://doi.org/10.1111/bjop.12305
Vasser, M., & Aru, J. (2020). Guidelines for immersive virtual reality in psychological research. Current Opinion in Psychology, 36, 71–76. https://doi.org/10.1016/j.copsyc.2020.04.010
Episodio 4: Herramientas e Ingeniería Cognitiva
Berti, A., & Frassinetti, F. (2000). When far becomes near: Remapping of space by tool use. Journal of Cognitive Neuroscience, 12(3), 415–420. https://doi.org/10.1162/089892900562237
Carr, N. (2022, February 11). Is google making us stupid?. The Atlantic. https://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/
Clark, A. (2010). Natural-born cyborgs: Minds, Technologies, and the future of human intelligence. Oxford Univ. Press.
Dash, A. (n.d.). 12 things everyone should understand about Tech. LinkedIn. https://www.linkedin.com/pulse/12-things-everyone-should-understand-tech-anil-dash/
lriki, A., Tanaka, M., & Iwamura, Y. (1996). Coding of modified body schema during tool use by macaque postcentral neurones. NeuroReport, 7(14), 2325–2330. https://doi.org/10.1097/00001756-199610020-00010
Norman, D. A. (1993). Cognition in the head and in the world: An introduction to the special issue on situated action. Cognitive Science, 17(1), 1–6. https://doi.org/10.1207/s15516709cog1701_1
Norman, D. A. (2021). The design of everyday things. Basic Books.
Thompson, C. (2013). Smarter than you think: How technology is changing our minds for the better. Penguin Books.
Tucker, P. (2014). The naked future: What happens in a world that anticipates your every move? Current.
Weiser, M. (1991). The computer for the 21st Century.
Episodio 3: Interacción Mente-Cerebro y Procesos de Percepción
“Attention Neurons” in the Monkey Parietal Cortex. National Library of Medicine. (2001). https://www.ncbi.nlm.nih.gov/books/NBK11068/
Buetti, S., & Lleras, A. (n.d.). Vision. Noba. https://nobaproject.com/modules/vision
Chatterjee, A., & Cardillo, E. R. (2022). Brain, Beauty, & art: Essays bringing neuroaesthetics into focus. Oxford University Press.
Gazzaniga, M. S. (2022). Cognitive neuroscience: The biology of the mind. Langara College.
Goldstein, E. B. (2020). The mind: Consciousness, prediction, and the brain. The MIT Press.
Goldstein, E. B., & Cacciamani, L. (2022). Sensation and perception. Cengage Learning Asia Pte Ltd.
Ware, C. (2011). Visual thinking for design. Elsevier/Morgan Kaufmann.
YouTube. (2010, November 10). Try this bizarre audio illusion! 👁️👂😮 - BBC. YouTube. https://www.youtube.com/watch?v=G-lN8vWm3m0&t=56s&ab_channel=BBC
YouTube. (2020, March 26). 42 Audio Illusions & Phenomena! - part 1/5 of psychoacoustics. YouTube. https://www.youtube.com/watch?v=OiW8gzBGz1A&t=1s&ab_channel=CaseyConnor
Episodio 2: Inteligencia Artificial y Vida Artificial
Aristegui, C. (2023, March 29). Musk y científicos instan a pausar experimentos de Inteligencia Artificial. Aristegui Noticias. https://aristeguinoticias.com/2903/mundo/musk-y-cientificos-instan-a-pausar-experimentos-de-inteligencia-artificial/?fbclid=IwAR2AK7vsH9kYUAZBp41BWu47gv2Z_BtpGmm5MKgUfRlTAb37sVFgpqSuFPg&mibextid=Zxz2cZ
Bellinghausen, H. (2023, March 22). La Destrucción del Arte y la inteligencia artificial. La Jornada. https://www.jornada.com.mx/2023/03/22/opinion/a03a1cie?fbclid=IwAR2FFCsBli9n24g2ukHwqhK8maC7Vx4yAutr6I0QjxoZYlhXRg9Ot8pLt4E&mibextid=Zxz2cZ#lfpjylkca4pvd82bld5
Birnbaum, D., & Kuo, M. Y. (2018). More than real: Art in the digital age: 2018 Verbier Art Summit. Koenig Books.
Coeckelbergh, M. (2020). Ai ethics. The MIT Press.
Europa Press. (2023, May 4). Nuevo Superconductor Desarrollado en 3 meses con inteligencia artificial. europapress.es. https://www.europapress.es/ciencia/laboratorio/noticia-nuevo-superconductor-desarrollado-meses-inteligencia-artificial-20230504130035.html?utm_campaign=smartclip_social&utm_medium=Social&utm_source=Facebook&mibextid=Zxz2cZ#lha57fheeqnbrsqwym9
Gates, B. (2023, March 21). The age of ai has begun. gatesnotes.com. https://www.gatesnotes.com/The-Age-of-AI-Has-Begun
Generating Music from text. MusicLM. (n.d.). https://google-research.github.io/seanet/musiclm/examples/
Hui, Y. (2023, June). CHATGPT, or the eschatology of machines. Journal #137. https://www.e-flux.com/journal/137/544816/chatgpt-or-the-eschatology-of-machines/
Isaías, H. (2021, April 30). Ecosistema artifical sonoro - un proyecto de isaías herrera. Ecosistema Artificial Sonoro. https://easonoro.live/
Luizao, P. (2023, March 27). El Peligro No es que la ia nos destruya, Sino Que Nos Vuelva Locos y estúpidos: Jaron Lanier. PIJAMASURF.COM. https://pijamasurf.com/2023/03/jaron_lanier_peligro_inteligencia_artificial_locos_estupidos_chat_gpt_algoritmos/
Roose, K. (2023, May 30). A.I. Poses “risk of extinction,” industry leaders warn. The New York Times. https://www.nytimes.com/2023/05/30/technology/ai-threat-warning.html
Semana. (2023, May 3). Primer Gran Golpe de la Inteligencia artificial: Poderosa Empresa del Mundo La Utilizará Para reemplazar a miles de empleados. Semana.com Últimas Noticias de Colombia y el Mundo. https://www.semana.com/tecnologia/articulo/primer-gran-golpe-de-la-inteligencia-artificial-poderosa-empresa-del-mundo-la-utilizara-para-reemplazar-a-miles-de-empleados/202302/
Thompson, C. (2013). Smarter than you think: How technology is changing our minds for the better. Penguin Books.
YouTube. (2023). AI Art: How artists are using and confronting machine learning | HOW TO SEE LIKE A MACHINE. YouTube. Retrieved July 4, 2023, from https://www.youtube.com/watch?v=G2XdZIC3AM8.
Episodio 1: Computación Afectiva
Ahmed, I., Harjunen, V. J., Jacucci, G., Ravaja, N., Ruotsalo, T., & Spapé, M. M. (2023). Touching virtual humans: Haptic responses reveal the emotional impact of affective agents. IEEE Transactions on Affective Computing, 14(1), 331–342. https://doi.org/10.1109/taffc.2020.3038137
Fridman, L. (2019, June). Rosalind Picard: Affective Computing, Emotion, Privacy and Health. Lex Fridman Podcast. https://open.spotify.com/episode/53dQrgQcCe8OyZcto7cNLg?si=054022bf73b94c71
Fiske, S. T., & Taylor, S. E. (2021). In Social Cognition: From brains to culture. essay, SAGE.
Janssen, J. H., Tacken, P., de Vries, J. J. G. (Gert-J., van den Broek, E. L., Westerink, J. H. D. M., Haselager, P., & IJsselsteijn, W. A. (2013). Machines outperform laypersons in recognizing emotions elicited by autobiographical recollection. Human–Computer Interaction, 28(6), 479–517. https://doi.org/10.1080/07370024.2012.755421
Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56(1), 81–103. https://doi.org/10.1111/0022-4537.00153
Savchenko, A. V., Savchenko, L. V., & Makarov, I. (2022). Classifying emotions and engagement in online learning based on a single facial expression recognition neural network. IEEE Transactions on Affective Computing, 13(4), 2132–2143. https://doi.org/10.1109/taffc.2022.3188390
S. Tulyakov, L. Jeni, J. Cohn, and N. Sebe, “Viewpoint-consistent 3D Face Alignment.” IEEE Transaction on Pattern Analysis and Machine Intelligence, 40(9):2250-2264, September 2018.
S. Tulyakovand N. Sebe, Regressing a 3D Face Shape from a Single Image, International Conference of Computer Vision (ICCV 2016).
Song, T., Zheng, W., Song, P., & Cui, Z. (2020). EEG emotion recognition using dynamical graph convolutional neural networks. IEEE Transactions on Affective Computing, 11(3), 532–541. https://doi.org/10.1109/taffc.2018.2817622
Taverner, J., Vivancos, E., & Botti, V. (2023). A multidimensional culturally adapted representation of emotions for affective computational simulation and recognition. IEEE Transactions on Affective Computing, 14(1), 761–772. https://doi.org/10.1109/taffc.2020.3030586
Veltmeijer, E. A., Gerritsen, C., & Hindriks, K. V. (2023). Automatic emotion recognition for groups: A Review. IEEE Transactions on Affective Computing, 14(1), 89–107. https://doi.org/10.1109/taffc.2021.3065726
We know Mona Lisa’s Grinnin’ but we still don’t know why. We know Mona Lisa’s grinnin’ but we still don’t know why by Zoe Weisman FEB 2006. (n.d.). https://www.fnewsmagazine.com/2006-feb/artwatch_1.html
W. Wang, S. Tulyakov, and N. Sebe. “Recurrent Convolutional Shape Regression.” IEEE Transaction on Pattern Analysis and Machine Intelligence (TPAMI,2018).
W. Wei, S. Tulyakov, and N. Sebe. “Recurrent convolutional face alignment.”Asian Conference on Computer Vision(ACCV2016).
Zeng, X., Zhao, X., Zhong, X., & Liu, G. (2023). A survey of micro-expression recognition methods based on LBP, optical flow and deep learning. Neural Processing Letters. https://doi.org/10.1007/s11063-022-11123-x