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CCD Radio (2023)

CCD Radio: Notes on Human-Machine Interaction
Centro de Cultura Digital, Mexico
CCD Radio is a space from the Centro de Cultura Digital dedicated to the production and exploration of auditory possibilities. In this program, I discuss some research and definitions related to the field of study "human-computer interaction," which seeks cognitive coupling between humans and the new universal machine: the computer.

Bibliography of the radio programs:

Episode 1: Affective Computing

  • Ahmed, I., Harjunen, V. J., Jacucci, G., Ravaja, N., Ruotsalo, T., & Spapé, M. M. (2023). Touching virtual humans: Haptic responses reveal the emotional impact of affective agents. IEEE Transactions on Affective Computing, 14(1), 331–342. https://doi.org/10.1109/taffc.2020.3038137
  • Fridman, L. (2019, June). Rosalind Picard: Affective Computing, Emotion, Privacy and Health. Lex Fridman Podcast. https://open.spotify.com/episode/53dQrgQcCe8OyZcto7cNLg?si=054022bf73b94c71
  • Fiske, S. T., & Taylor, S. E. (2021). In Social Cognition: From brains to culture. essay, SAGE.
  • Janssen, J. H., Tacken, P., de Vries, J. J. G. (Gert-J., van den Broek, E. L., Westerink, J. H. D. M., Haselager, P., & IJsselsteijn, W. A. (2013). Machines outperform laypersons in recognizing emotions elicited by autobiographical recollection. Human–Computer Interaction, 28(6), 479–517. https://doi.org/10.1080/07370024.2012.755421
  • Nass, C., & Moon, Y. (2000). Machines and mindlessness: Social responses to computers. Journal of Social Issues, 56(1), 81–103. https://doi.org/10.1111/0022-4537.00153
  • Savchenko, A. V., Savchenko, L. V., & Makarov, I. (2022). Classifying emotions and engagement in online learning based on a single facial expression recognition neural network. IEEE Transactions on Affective Computing, 13(4), 2132–2143. https://doi.org/10.1109/taffc.2022.3188390
  • S. Tulyakov, L. Jeni, J. Cohn, and N. Sebe, “Viewpoint-consistent 3D Face Alignment.” IEEE Transaction on Pattern Analysis and Machine Intelligence, 40(9):2250-2264, September 2018.
  • S. Tulyakovand N. Sebe, Regressing a 3D Face Shape from a Single Image, International Conference of Computer Vision (ICCV 2016).
  • Song, T., Zheng, W., Song, P., & Cui, Z. (2020). EEG emotion recognition using dynamical graph convolutional neural networks. IEEE Transactions on Affective Computing, 11(3), 532–541. https://doi.org/10.1109/taffc.2018.2817622
  • Taverner, J., Vivancos, E., & Botti, V. (2023). A multidimensional culturally adapted representation of emotions for affective computational simulation and recognition. IEEE Transactions on Affective Computing, 14(1), 761–772. https://doi.org/10.1109/taffc.2020.3030586
  • Veltmeijer, E. A., Gerritsen, C., & Hindriks, K. V. (2023). Automatic emotion recognition for groups: A Review. IEEE Transactions on Affective Computing, 14(1), 89–107. https://doi.org/10.1109/taffc.2021.3065726
  • We know Mona Lisa’s Grinnin’ but we still don’t know why. We know Mona Lisa’s grinnin’ but we still don’t know why by Zoe Weisman FEB 2006. (n.d.). https://www.fnewsmagazine.com/2006-feb/artwatch_1.html
  • W. Wang, S. Tulyakov, and N. Sebe. “Recurrent Convolutional Shape Regression.” IEEE Transaction on Pattern Analysis and Machine Intelligence (TPAMI,2018).
  • W. Wei, S. Tulyakov, and N. Sebe. “Recurrent convolutional face alignment.”Asian Conference on Computer Vision(ACCV2016).
  • Zeng, X., Zhao, X., Zhong, X., & Liu, G. (2023). A survey of micro-expression recognition methods based on LBP, optical flow and deep learning. Neural Processing Letters. https://doi.org/10.1007/s11063-022-11123-x

Episode 2: Artificial Intelligence and Artificial Life

  • Aristegui, C. (2023, March 29). Musk y científicos instan a pausar experimentos de Inteligencia Artificial. Aristegui Noticias. https://aristeguinoticias.com/2903/mundo/musk-y-cientificos-instan-a-pausar-experimentos-de-inteligencia-artificial/?fbclid=IwAR2AK7vsH9kYUAZBp41BWu47gv2Z_BtpGmm5MKgUfRlTAb37sVFgpqSuFPg&mibextid=Zxz2cZ
  • Bellinghausen, H. (2023, March 22). La Destrucción del Arte y la inteligencia artificial. La Jornada. https://www.jornada.com.mx/2023/03/22/opinion/a03a1cie?fbclid=IwAR2FFCsBli9n24g2ukHwqhK8maC7Vx4yAutr6I0QjxoZYlhXRg9Ot8pLt4E&mibextid=Zxz2cZ#lfpjylkca4pvd82bld5
  • Birnbaum, D., & Kuo, M. Y. (2018). More than real: Art in the digital age: 2018 Verbier Art Summit. Koenig Books.
  • Coeckelbergh, M. (2020). Ai ethics. The MIT Press.
  • Europa Press. (2023, May 4). Nuevo Superconductor Desarrollado en 3 meses con inteligencia artificial. europapress.es. https://www.europapress.es/ciencia/laboratorio/noticia-nuevo-superconductor-desarrollado-meses-inteligencia-artificial-20230504130035.html?utm_campaign=smartclip_social&utm_medium=Social&utm_source=Facebook&mibextid=Zxz2cZ#lha57fheeqnbrsqwym9
  • Gates, B. (2023, March 21). The age of ai has begun. gatesnotes.com. https://www.gatesnotes.com/The-Age-of-AI-Has-Begun
  • Generating Music from text. MusicLM. (n.d.). https://google-research.github.io/seanet/musiclm/examples/
  • Hui, Y. (2023, June). CHATGPT, or the eschatology of machines. Journal #137. https://www.e-flux.com/journal/137/544816/chatgpt-or-the-eschatology-of-machines/
  • Isaías, H. (2021, April 30). Ecosistema artifical sonoro - un proyecto de isaías herrera. Ecosistema Artificial Sonoro. https://easonoro.live/
  • Luizao, P. (2023, March 27). El Peligro No es que la ia nos destruya, Sino Que Nos Vuelva Locos y estúpidos: Jaron Lanier. PIJAMASURF.COM. https://pijamasurf.com/2023/03/jaron_lanier_peligro_inteligencia_artificial_locos_estupidos_chat_gpt_algoritmos/
  • Roose, K. (2023, May 30). A.I. Poses “risk of extinction,” industry leaders warn. The New York Times. https://www.nytimes.com/2023/05/30/technology/ai-threat-warning.html
  • Semana. (2023, May 3). Primer Gran Golpe de la Inteligencia artificial: Poderosa Empresa del Mundo La Utilizará Para reemplazar a miles de empleados. Semana.com Últimas Noticias de Colombia y el Mundo. https://www.semana.com/tecnologia/articulo/primer-gran-golpe-de-la-inteligencia-artificial-poderosa-empresa-del-mundo-la-utilizara-para-reemplazar-a-miles-de-empleados/202302/
  • Thompson, C. (2013). Smarter than you think: How technology is changing our minds for the better. Penguin Books.
  • YouTube. (2023). AI Art: How artists are using and confronting machine learning | HOW TO SEE LIKE A MACHINE. YouTube. Retrieved July 4, 2023, from https://www.youtube.com/watch?v=G2XdZIC3AM8.

Episode 3: Brain-Mind Interaction and Perception Processes

  • “Attention Neurons” in the Monkey Parietal Cortex. National Library of Medicine. (2001). https://www.ncbi.nlm.nih.gov/books/NBK11068/
  • Buetti, S., & Lleras, A. (n.d.). Vision. Noba. https://nobaproject.com/modules/vision
  • Chatterjee, A., & Cardillo, E. R. (2022). Brain, Beauty, & art: Essays bringing neuroaesthetics into focus. Oxford University Press.
  • Gazzaniga, M. S. (2022). Cognitive neuroscience: The biology of the mind. Langara College.
  • Goldstein, E. B. (2020). The mind: Consciousness, prediction, and the brain. The MIT Press.
  • Goldstein, E. B., & Cacciamani, L. (2022). Sensation and perception. Cengage Learning Asia Pte Ltd.
  • Ware, C. (2011). Visual thinking for design. Elsevier/Morgan Kaufmann.
  • YouTube. (2010, November 10). Try this bizarre audio illusion! 👁️👂😮 - BBC. YouTube. https://www.youtube.com/watch?v=G-lN8vWm3m0&t=56s&ab_channel=BBC
  • YouTube. (2020, March 26). 42 Audio Illusions & Phenomena! - part 1/5 of psychoacoustics. YouTube. https://www.youtube.com/watch?v=OiW8gzBGz1A&t=1s&ab_channel=CaseyConnor

Episode 4: Tools and Cognitive Engineering

  • Berti, A., & Frassinetti, F. (2000). When far becomes near: Remapping of space by tool use. Journal of Cognitive Neuroscience, 12(3), 415–420. https://doi.org/10.1162/089892900562237
  • Carr, N. (2022, February 11). Is google making us stupid?. The Atlantic. https://www.theatlantic.com/magazine/archive/2008/07/is-google-making-us-stupid/306868/
  • Clark, A. (2010). Natural-born cyborgs: Minds, Technologies, and the future of human intelligence. Oxford Univ. Press.
  • Dash, A. (n.d.). 12 things everyone should understand about Tech. LinkedIn. https://www.linkedin.com/pulse/12-things-everyone-should-understand-tech-anil-dash/
  • lriki, A., Tanaka, M., & Iwamura, Y. (1996). Coding of modified body schema during tool use by macaque postcentral neurones. NeuroReport, 7(14), 2325–2330. https://doi.org/10.1097/00001756-199610020-00010
  • Norman, D. A. (1993). Cognition in the head and in the world: An introduction to the special issue on situated action. Cognitive Science, 17(1), 1–6. https://doi.org/10.1207/s15516709cog1701_1
  • Norman, D. A. (2021). The design of everyday things. Basic Books.
  • Thompson, C. (2013). Smarter than you think: How technology is changing our minds for the better. Penguin Books.
  • Tucker, P. (2014). The naked future: What happens in a world that anticipates your every move? Current.
  • Weiser, M. (1991). The computer for the 21st Century.

Episode 5: Virtual Reality and Virtual Environments

  • Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M. (2000). Presence and reality judgment in Virtual Environments: A unitary construct? CyberPsychology & Behavior, 3(3), 327–335. https://doi.org/10.1089/10949310050078760
  • Chirico, A., & Gaggioli, A. (2021). Editorial: Toward a science of complex experiences. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.775149
  • Gergle, D., & Tan, D. S. (2014). Experimental research in HCI. Ways of Knowing in HCI, 191–227. https://doi.org/10.1007/978-1-4939-0378-8_9
  • Gubern, R. (2007). Del Bisonte a la realidad virtual: La Escena y el Laberinto. Anagrama.
  • Haans, A., & IJsselsteijn, W. A. (2012). Embodiment and telepresence: Toward a comprehensive theoretical framework. Interacting with Computers, 24(4), 211–218. https://doi.org/10.1016/j.intcom.2012.04.010
  • Himma, K. E., Tavani, H. T., & Brey, P. (2008). Virtual Reality and Computer Simulation. In The Handbook of Information and Computer Ethics (pp. 361–384). essay, Wiley.
  • Jerald, J. (2016). The Vr book: Human-centered design for virtual reality. Association for Computing Machinery.
  • Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction (2nd ed.). Todd Green.
  • Mazuryk, T., & Gervautz, M. (1999). Virtual Reality - History, Applications, Technology and Future. Institute of Computer Graphics: Vienna University of Technology.
  • Metzinger, T. (2014). First-order embodiment, second-order embodiment, third-order embodiment. The Routledge Handbook of Embodied Cognition. https://doi.org/10.4324/9781315775845.ch26
  • Milmo, D. (2021, October 28). Enter the metaverse: The Digital future Mark Zuckerberg is steering us toward. The Guardian. Retrieved May 18, 2022, from https://www.theguardian.com/technology/2021/oct/28/facebook-mark-zuckerberg-meta-metaverse
  • Neo, J. R., Won, A. S., & Shepley, M. M. C. (2021). Designing immersive virtual environments for human behavior research. Frontiers in Virtual Reality, 2. https://doi.org/10.3389/frvir.2021.603750
  • Slater, M. (2018). Immersion and the illusion of presence in virtual reality. British Journal of Psychology, 109(3), 431–433. https://doi.org/10.1111/bjop.12305
  • Vasser, M., & Aru, J. (2020). Guidelines for immersive virtual reality in psychological research. Current Opinion in Psychology, 36, 71–76. https://doi.org/10.1016/j.copsyc.2020.04.010